2026

7 Game Rules (G)

7.1 Personal Safety

G101 *Humans, remain outside the
FIELD
.

A team member may not reach into the

FIELD
with any part of their body during a
MATCH
.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 reaches onto the

FIELD
during
MATCH
3, and a different member reaches onto the
FIELD
during
MATCH
25. The team receives a VERBAL WARNING for the first violation and a YELLOW CARD for the second.

G102 *Never step over the guardrail.

A team member may only enter or exit the

FIELD
through open gates and only enter if
FIELD
lighting (
FIELD
facing side of the team signs and timers) is green, unless explicitly instructed by a
REFEREE
or an
FTA
.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

Teams are encouraged to ensure that all members of their DRIVE TEAM are aware of this rule. It’s easy to violate, particularly when teams are doing their best to move on and off the

FIELD
quickly. The violations of this rule are intended to avoid nuisance penalties, but still enforce safety requirements around the
FIELD
. There is the potential for injury when stepping over the guardrail.

Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to

MATCH
3, and a different member steps over the guardrail prior to
MATCH
25. The team receives a VERBAL WARNING for the first violation and a YELLOW CARD for the second.

G103 *Be careful what you interact with.

A team member is prohibited from the following actions with regards to interaction with

ARENA
elements.

A. climbing on or inside,

A. hanging from,

B. manipulating such that it doesn’t return to its original shape without human intervention, and

C. damaging.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

The REBUILT

FIELD
has obstacles, and caution should be applied when navigating the
FIELD
. Teams should avoid carrying their
ROBOT
over the
BUMP
.

Walking over the

BUMP
is not considered climbing on.

G104 *Teams may not enable their
ROBOTS
on the
FIELD
.

Teams may not tether to the

ROBOT
while on the
FIELD
except in special circumstances (e.g. after Opening Ceremonies, before an immediate
MATCH
replay, etc.) and with the express permission from the
FTA
or a
REFEREE
.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

Teams are encouraged to consider this rule when developing their

ROBOTS
.

FMS
will not enable
ROBOTS
after the conclusion of the
MATCH
.

For the purposes of this rule, tethering includes any wired or wireless connection used to electrically energize and/or

control
elements on the
ROBOT
. The safety of teams and volunteers in close proximity to
ROBOTS
and
ARENA
elements on the
FIELD
is of the utmost importance, therefore
ROBOTS
or
ROBOT
COMPONENTS
may not be enabled in any way on the
FIELD
before or after the
MATCH
.

ROBOTS
need to be safely transported off the
FIELD
and back to the pits after the
MATCH
, and there may be bystanders, doorways, or height restrictions along the route.

7.2 Conduct

G201 *Be a good person.

All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

Examples of inappropriate behavior include, but are not limited to, the use of offensive language or other uncivil conduct.

Examples of particularly contemptible behavior that is likely to result in

ARENA
ejection include, but are not limited to, the following:

A. assault, e.g. throwing something that hits another person (even if unintended),

B. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”

C. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,

D. bullying, e.g. using body or verbal language to cause another person to feel inadequate,

E. insulting, e.g. telling someone they don’t deserve to be on a DRIVE TEAM,

F. swearing at another person (versus swearing under one’s breath or at oneself), and

G. yelling at another person(s) in anger or frustration.

G202 *Don’t bang on the glass.

A team member may never strike or hit the

DRIVER
STATION plastic windows.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

G203 *Asking other teams to throw a
MATCH
– not cool.

A team may not encourage an

ALLIANCE
of which it is not a member to play beneath its ability.

Note: This rule is not intended to prevent an

ALLIANCE
from planning and/or executing its own strategy in a specific
MATCH
in which all the teams are members of the
ALLIANCE
.

Violation: VERBAL WARNING. RED CARD if subsequent violations during the event.

Example 1: A

MATCH
is being played by Teams A, B, and C, in which Team C is encouraged by Team D to not get on the
TOWER
at the end of the
MATCH
, resulting in Teams A, B, and C not earning a Ranking Point. Team D’s motivation for this behavior is to prevent Team A from rising in the Tournament rankings and negatively affecting Team D’s ranking. Team D has violated this rule.

Example 2: A

MATCH
is being played by Teams A, B, and C, in which Team A is assigned to participate as a
SURROGATE
. Team D encourages Team A to not participate in the
MATCH
so that Team D gains ranking position over Teams B and C. Team D has violated this rule.

Example 3: Asking a team to “no show” for a

MATCH
.

FIRST considers the action of a team influencing another team to throw a

MATCH
, to deliberately miss Ranking Points, etc. incompatible with FIRST values and not a strategy any team should employ.

G204 *Letting someone coerce you into throwing a
MATCH
– also not cool.

A team, as the result of encouragement by a team not on their

ALLIANCE
, may not play beneath its ability.

Note: This rule is not intended to prevent an

ALLIANCE
from planning and/or executing its own strategy in a specific
MATCH
in which all the
ALLIANCE
members are participants.

Violation: VERBAL WARNING. RED CARD if subsequent violations during the event.

Example 1: A

MATCH
is being played by Teams A, B, and C. Team D requests Team C ignore the
TOWER
at the end of the
MATCH
, resulting in Teams A, B, and C not being able to earn the TRAVERSAL
RP
. Team C accepts this request from Team D. Team D’s motivation for this behavior is to prevent Team A from rising in the Tournament rankings negatively affecting Team D’s ranking. Team C has violated this rule.

Example 2: A

MATCH
is being played by Teams A, B, and C, in which Team A is assigned to participate as a
SURROGATE
. Team A accepts Team D’s request not to participate in the
MATCH
so that Team D gains ranking position over Teams B and C. Team A has violated this rule.

FIRST considers the action of a team influencing another team to throw a

MATCH
, to deliberately miss Ranking Points, etc. incompatible with FIRST values and not a strategy any team should employ.

G205 *Throwing your own
MATCH
is bad.

A team may not intentionally lose a

MATCH
or sacrifice Ranking Points in an effort to lower their own ranking or manipulate the rankings of other teams.

Violation: VERBAL WARNING. RED CARD if subsequent violations during the event.

The intent of this rule is not to punish teams who are employing alternate strategies, but rather to ensure that it is clear that throwing

MATCHES
to negatively affect your own rankings, or to manipulate the rankings of other teams (i.e. throw a
MATCH
to lower a partner's ranking, and/or increase the ranking of another team not in the
MATCH
) is incompatible with FIRST values and not a strategy any team should employ.

G206 *Don't violate rules for
RPs
.

A team or

ALLIANCE
may not collude with another team to each purposefully violate a rule in an attempt to influence Ranking Points.

Violation: YELLOW CARD and the
ALLIANCE
is ineligible for the BONUS
RPs
.

For example, if Team A on the blue

ALLIANCE
agrees with Team F on the red
ALLIANCE
to contact each other while each
ROBOT
is climbing the
TOWER
resulting in both
ALLIANCES
being awarded the TRAVERSAL
RP
.

G207 *Don’t abuse
ARENA
access.

A team member (except

DRIVERS
, HUMAN PLAYERS, and DRIVE COACHES) granted access to restricted areas in and around the
ARENA
(e.g. via
TECHNICIAN
button, event issued Media badges, etc.) may not assist or use signaling devices during the
MATCH
. Exceptions will be granted for inconsequential infractions and in cases concerning safety.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations during the event.

The

TECHNICIAN
’S role is to help the team prepare the
ROBOT
so it can perform at its full potential during a
MATCH
. The
TECHNICIAN
, except as described at the end of section 6.2 DRIVE TEAM, is not an additional DRIVE COACH,
DRIVER
, or HUMAN PLAYER.

Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.

G208 *Show up to your Qualification
MATCHES
.

If a

ROBOT
has passed initial, complete inspection, at least 1 member of its DRIVE TEAM must report to the
ARENA
and participate in each of their assigned Qualification
MATCHES
.

Violation:
DISQUALIFIED
from the current
MATCH
.

Figure 7‑1

MATCH
participation flowchart

image

The team should inform the Lead Queuer if the team’s

ROBOT
is not able to participate.

G209 *Keep your
ROBOT
together.

A

ROBOT
may not intentionally detach or leave a part on the
FIELD
.

Violation: RED CARD.

G210 *Don’t expect to gain by doing others harm.

A strategy not consistent with standard gameplay and clearly aimed at forcing the opponent

ALLIANCE
to violate a rule is not in the spirit of FIRST Robotics Competition and not allowed. Rule violations forced in this manner will not result in an assignment of a penalty to the targeted
ALLIANCE
.

Violation: MAJOR FOUL. YELLOW CARD if
REPEATED
.

This rule does not apply for strategies consistent with standard gameplay, for example:

A. a red

ALLIANCE
ROBOT
attempting to climb their
TOWER
in the final 30 seconds of the
MATCH
contacts a blue
ALLIANCE
ROBOT
.

B. a blue

ALLIANCE
ROBOT
is attempting to play defense on a red
ALLIANCE
ROBOT
attempting to score into the
HUB
from within their
ALLIANCE
ZONE and pushes them outside their
ALLIANCE
ZONE.

This rule requires an intentional act with limited or no opportunity for the team being acted on to avoid the penalty such as:

C. forcing an opponent

ROBOT
to catch
FUEL
by pushing them far from (i.e. more than 48.0in (1.22m)) the
HUB
exit to under the
HUB
exit to make them violate G408.

D. a blue

ALLIANCE
ROBOT
, pushing a red
ALLIANCE
ROBOT
far from (i.e. more than 48.0in (1.22m)) the
TOWER
into another red
ALLIANCE
ROBOT
which is in contact with the
TOWER
and the
REFEREE
perceiving that the blue
ROBOT
is deliberately making the red
ROBOT
violate G420.

G211 *Egregious or exceptional violations.

Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.

In addition to rule violations explicitly listed in this manual and witnessed by a

REFEREE
, the Head
REFEREE
may assign a YELLOW or RED CARD for egregious
ROBOT
actions or team member behavior at any time during the event.

Please see section 6.6.1 YELLOW and RED CARDS for additional detail.

Violation: YELLOW or RED CARD.

The intent of this rule is to provide the Head

REFEREES
the flexibility necessary to keep the event running smoothly, as well as keep the safety of all the participants as the highest priority. Behaviors that put the FIRST community or integrity of the game at risk are not allowed and are violations of this rule. Those behaviors include, but are not limited to the list below:

A. inappropriate behavior as outlined in the blue box of G201,

B. jumping over the guardrail,

C. pushing past the

FIELD
reset person blocking an open gate to get on the
FIELD
,

D. reaching into the

FIELD
and grabbing a
ROBOT
during a
MATCH
,

E. a single

PIN
in excess of 15 seconds,

F. exploiting the 3-second window after a

MATCH
described in section 6.5 Scoring to avoid rule violations (e.g. triggering an over-extension that enables
TOWER
points or using a
ROBOT
’S residual energy to impact an opponent
ROBOT
on their
TOWER
),

G. triggering scoring sensors or otherwise interfering with

FMS
or
FIELD
operation,

H. intentionally crossing the CENTER LINE in

AUTO
in order to interfere with an opponent
ROBOT
’S
AUTO
,

I. intentionally ejecting a large quantity of

FUEL
out of the
FIELD
,

J. intentionally exceeding the expansion limits for strategic benefit (i.e. climb the

TOWER
, block part of the
FIELD
, etc.),

K. a HUMAN PLAYER hoarding a large quantity of

FUEL
outside the designated locations in G427,

L. Intentionally scoring a large quantity of

FUEL
into the
HUB
from the NEUTRAL ZONE.

The Head

REFEREE
may assign a YELLOW or RED CARD for a single instance of a rule violation such as the examples given in items above, or for multiple instances of any single rule violation. Teams should be aware that any rule in this manual could escalate to a YELLOW or RED CARD. The Head
REFEREE
has final authority on all rules and violations at an event.

G212 *All teams can play.

A team may not encourage another team to exclude their

ROBOT
or be
BYPASSED
from a qualification
MATCH
for any reason.

Violation: YELLOW CARD. RED CARD if the
ROBOT
does not participate in the
MATCH
.

7.3 Pre-MATCH

G301 *Be prompt.

A DRIVE TEAM member may not cause significant delays to the start of their

MATCH
. Causing a significant delay requires both of the following to be true:

A. The expected

MATCH
start time has passed, and

Event volunteers communicate schedule delays with teams to the best of their ability. The Pit Display (which is typically located near the Pit Administration desk) shows any event timing delay. Announcements on the

FIELD
and in the pits also provide information on delays, and any team uncertain of when to queue for a
MATCH
should communicate with queuing volunteers.

During Qualification

MATCHES
, the expected start time of the
MATCH
is the time indicated on the
MATCH
schedule or the cycle time for current round minus 3 minutes from the end of the previous
MATCH
(which is reflected on the schedule on the Pit Display), whichever is later.

During Playoff

MATCHES
, the expected start time of the
MATCH
is the time indicated on the
MATCH
schedule or 15 minutes from either
ALLIANCE
’S previous
MATCH
, whichever is later.

B. The DRIVE TEAM has access to the

FIELD
and is neither
MATCH
ready nor making a good faith effort, to quickly become
MATCH
ready.

Teams that have violated G208 or have 1 DRIVE TEAM member present and have informed event staff that their

ROBOT
will not be participating in the
MATCH
are considered
MATCH
ready and not in violation of this rule.

Violation: If a Qualification
MATCH
, VERBAL WARNING. MAJOR FOUL for the upcoming
MATCH
if a subsequent violation occurs within the tournament phase. If the DRIVE TEAM is not
MATCH
ready within 2 minutes of the VERBAL WARNING/MAJOR FOUL and the Head
REFEREE
perceives no good faith effort by the DRIVE TEAM to quickly become
MATCH
ready,
DISABLED
.

If a Playoff

MATCH
, VERBAL WARNING issued to the
ALLIANCE
. MAJOR FOUL for the
ALLIANCE
’S upcoming
MATCH
if a subsequent violation occurs within the tournament phase. If the
ALLIANCE
is not
MATCH
ready within 2 minutes of the VERBAL WARNING/MAJOR FOUL having been issued to all 3 teams and the Head
REFEREE
perceives no good faith effort by the DRIVE TEAM(s) to quickly become
MATCH
ready, the offending team’s
ROBOT
is
DISABLED
.

The intent of this rule is to provide an equitable amount of time for both

ALLIANCES
to prepare for each
MATCH
and give DRIVE TEAMS grace given extenuating circumstances that cause them to be late.

Once a VERBAL WARNING /MAJOR FOUL is issued, the Head

REFEREE
starts a 2-minute timer and makes a good faith effort to share the timer’s status with the delaying DRIVE TEAM.

Being “

MATCH
ready” requires that the
ROBOT
is on the
FIELD
, in its STARTING CONFIGURATION, and turned on. Additionally, the DRIVE TEAM members must be in their starting positions.

In general, good faith efforts to quickly become

MATCH
ready are entirely for the purposes of transitioning the
ROBOT
into a
MATCH
ready state (i.e. not attempts to significantly alter a
ROBOT
’s capabilities.) Examples of good faith efforts to quickly become
MATCH
ready include but are not limited to:

A. walking safely towards the

FIELD
with a
ROBOT
that a team is not actively modifying,

B. applying quick fixes such as tape or cable ties to make the

ROBOT
compliant with STARTING CONFIGURATION requirements,

C. waiting for an OPERATOR CONSOLE computer to boot, and

D. working with

FIELD
STAFF to get the
ROBOT
connected to the
FIELD
.

Examples that are not considered good faith efforts to quickly become

MATCH
ready include but are not limited to:

E. a

ROBOT
not moving to the
FIELD
,

F. a

ROBOT
moving to the
FIELD
but being actively modified while doing so,

G. a DRIVE TEAM member remaining on the

FIELD
once a
MATCH
is ready to begin (indicated by the green LEDs having turned off),

H. installing

BUMPERS
, charging pneumatic systems, or any other
ROBOT
maintenance not considered a quick fix as described in item B above once on the
FIELD
,

I. time-consuming use of alignment devices that are external to the

ROBOT
(e.g. a DRIVE TEAM could bring and use a measuring tape, as long as there is no delay to the
MATCH
by doing so), and

J. repairs more substantial than those described in B.

There are no rules that prohibit use of hand tools (including battery operated tools) while setting up

ROBOTS
from the
FIELD
, provided they do not cause significant delay or cause safety concerns.

G302 *Limit what you use during a
MATCH
.

Items used during a

match
must fit on your team’s
DRIVER
STATION shelf, be worn or held by members from your DRIVE TEAM, or be an item used as an accommodation (e.g. stools, crutches, etc.). Regardless of if the equipment fits the criteria above, it may not:

A. be employed in a way that introduces a safety hazard,

B. extend more than 78.0in (1.981m) above the floor,

C. communicate with anything or anyone outside of the

ARENA
with the exception of medically required equipment,

D. block visibility for

FIELD
STAFF or audience members, or

E. jam or interfere with the remote sensing capabilities of another team or the

FIELD
.

Violation:
MATCH
will not start until the situation is remedied. If discovered or used inappropriately during a
MATCH
, YELLOW CARD.

Examples of equipment that may be considered a safety hazard in the confined space of the

ALLIANCE
AREA include, but are not limited to, a folding step stool, ladder, or a large signaling device.

Using an item that has wireless communications

disabled
complies with C above.

Examples of jamming or interfering with remote sensing capabilities include, but are not limited to, mimicking the

FIELD
AprilTags and shining bright lighting or laser pointers onto the
FIELD
.

G303 *Start your
ROBOTS
.

A

ROBOT
must meet all following MATCH-start requirements:

A. it does not pose a hazard to humans,

FIELD
elements, or other
ROBOTS
,

B. has passed initial, complete inspection, i.e. it’s compliant with all

ROBOT
rules (for exceptions regarding Practice
MATCHES
, see section 9 Inspection & Eligibility (I),

C. if modified after initial Inspection, it’s compliant with I104,

D. its

BUMPERS
overlap their
ROBOT
STARTING LINE,

E. it’s not contacting the

BUMP
,

F. it’s the only team-provided item left on the

FIELD
,

G. it’s not attached to, entangled with, or suspended from any

FIELD
element,

H. it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and

I. it fully and solely supports not more than 8

FUEL
(as described in section 6.3.4 SCORING ELEMENTS).

Violation: If fix is a quick remedy, the
MATCH
won’t start until all requirements are met. If it is not a quick remedy,
DISABLED
and, at the discretion of the Head
REFEREE
, must be re-inspected. If a
ROBOT
not compliant with part B or C participates, its team receives a RED CARD.

If a

ROBOT
is
BYPASSED
prior to the start of the
MATCH
, the DRIVE TEAM may not remove the
ROBOT
from the
FIELD
without permission from the Head
REFEREE
or the
FTA
.

For assessment of many of the items listed above, the Head

REFEREE
is likely to consult with the
LRI
.

7.4 In-MATCH

Rules in this section pertain to game play once a

MATCH
begins.

7.4.1
AUTO

The

AUTO
period is the first 20 seconds of the
MATCH
, and the
FMS
blocks any
DRIVER
control
, so
ROBOTS
operate with only their pre-programmed instructions. Rules in this section apply only during the
AUTO
period.

G401 *Behind the lines.

In

AUTO
, each DRIVE TEAM member must remain in their staged areas. A DRIVE TEAM member staged behind a HUMAN STARTING LINE may not contact anything in front of that HUMAN STARTING LINE, unless for personal or equipment safety, to press the E-Stop or A-Stop, or granted permission by a Head
REFEREE
or
FTA
.

Violation: MINOR FOUL regardless of the number of items contacted.

Pointing, gesturing, or otherwise extending across the HUMAN STARTING LINE such that contact is not made with carpet or other

ARENA
elements is not a violation of this rule.

An example of an exception for equipment safety is if an OPERATOR CONSOLE starts to fall from, or has already fallen off of, the

DRIVER
STATION shelf. In that circumstance, DRIVE TEAM members may step forward to catch it or pick it up off the ground and return it to the shelf.

G402 *Let the
ROBOT
do its thing.

In

AUTO
, a DRIVE TEAM member may not directly or indirectly interact with a
ROBOT
or an OPERATOR CONSOLE unless for personal safety, OPERATOR CONSOLE safety, or pressing an E-Stop or A-Stop. A HUMAN PLAYER entering
FUEL
onto the
FIELD
is an exception to this rule.

Violation: MINOR FOUL and YELLOW CARD.

G403 Limited
AUTO
opponent interaction.

In

AUTO
, a
ROBOT
whose
BUMPERS
are completely across the CENTER LINE (i.e. to the opposite side of the CENTER LINE from its
ROBOT
STARTING LINE) may not contact an opponent
ROBOT
.

Violation: MAJOR FOUL.

7.4.2 SCORING ELEMENTS

G404 *
ROBOTS
: use SCORING ELEMENTS as directed.

A

ROBOT
may not deliberately use a SCORING ELEMENT in an attempt to ease or amplify a challenge associated with a
FIELD
element.

Violation: MAJOR FOUL.

Examples include, but are not limited to:

A. launching SCORING ELEMENTS at opponent

ROBOTS
,

B. using SCORING ELEMENTS to elevate

ROBOTS
in an attempt to climb the
TOWER
,

C. positioning SCORING ELEMENTS to impede opponent access to their

TOWER
,

G405 *Keep SCORING ELEMENTS in bounds.

A

ROBOT
may not intentionally eject SCORING ELEMENTS from the
FIELD
(either directly or by bouncing off a
FIELD
element or other
ROBOT
) with an exception of the
OUTPOST
.

Violation: MINOR FOUL. If
REPEATED
, MAJOR FOUL.

G406 *Don’t abuse SCORING ELEMENTS.

Neither a

ROBOT
nor a HUMAN PLAYER may damage a SCORING ELEMENT.

Violation: VERBAL WARNING. MAJOR FOUL if
REPEATED
in any subsequent
MATCHES
during the event. If via a
ROBOT
and the Head
REFEREE
determines that further damage is likely to occur,
DISABLED
. Corrective action (such as eliminating sharp edges, removing the damaging
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
may compete in subsequent
MATCHES
.

SCORING ELEMENTS are expected to undergo a reasonable amount of wear and tear as they are handled by

ROBOTS
, such as scratching or marking. Routinely gouging, tearing off pieces, or marking SCORING ELEMENTS are violations of this rule.

G407 Only score while in your
ALLIANCE
ZONE.

A

ROBOT
may not launch a SCORING ELEMENT into their
HUB
unless their
BUMPERS
are partially or fully within their
ALLIANCE
ZONE.

Violation: MAJOR FOUL

G408 Don’t catch
FUEL
.

A

ROBOT
may not do either of the following with
FUEL
released by the
HUB
unless and until that
FUEL
contacts anything else besides that
ROBOT
or
FUEL
CONTROLLED by that
ROBOT
:

A. gain greater than

MOMENTARY
CONTROL
of
FUEL
, or

B. push or redirect

FUEL
to a desired location or in a preferred direction.

A

ROBOT
is in
CONTROL
of a SCORING ELEMENT if the SCORING ELEMENT is fully supported by or stuck in, on, or under the
ROBOT
.

Violation: MINOR FOUL. If strategic, MAJOR FOUL and YELLOW CARD.

Examples of interaction with a SCORING ELEMENT that are not “

CONTROL
” include, but are not limited to:

A. “bulldozing” (inadvertent contact with a SCORING ELEMENT while in the path of the

ROBOT
moving about the
FIELD
),

B. “deflecting” (being hit by a SCORING ELEMENT that bounces off a

ROBOT
and moves in a random direction.)

Examples of interaction which would be considered strategic include, but are not limited to:

C. intentionally sitting under the

HUB
to collect a large quantity of
FUEL
,

D. intentionally sitting under the

HUB
in order to redirect
FUEL
into your
ALLIANCE
ZONE.

7.4.3
ROBOT

G409 *
ROBOTS
must be safe.

A

ROBOT
may not pose an undue hazard to a human, an
ARENA
element, or another
ROBOT
in the following ways:

A. the

ROBOT
or anything it
CONTROLS
, e.g.
FUEL
, contacts anything outside the
FIELD
except for
MOMENTARY
contact inside the
CHUTE
and/or the
CORRAL
,

B. its

BUMPERS
fail such that a segment completely detaches,

C. a corner of its

ROBOT
PERIMETER is exposed,

D. its team number or

ALLIANCE
color are indeterminate,

E. its

BUMPERS
leave the
BUMPER
ZONE (see R405) REPEATEDLY or for more than a
MOMENTARY
amount of time, or

F. its operation or design is dangerous or unsafe.

Violation:
DISABLED
. Corrective action (such as repair of
BUMPERS
, removing the unsafe
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

Examples of dangerous operation or designs that likely pose undue hazards include, but are not limited to:

A. uncontrolled motion that cannot be stopped by the DRIVE TEAM,

B.

ROBOT
parts “flailing” outside of the
FIELD
,

C.

ROBOTS
dragging their battery, and

D.

ROBOTS
that consistently extend outside the
FIELD
.

Please be conscious of

REFEREES
and
FIELD
STAFF working around the
ARENA
who may be in close proximity to your
ROBOT
.

G410 *Keep your
BUMPERS
low.

ROBOT
extensions may not interact with the carpet,
BUMPS
, or
TOWER
BASE such that the
BUMPERS
are lifted out of the
BUMPER
ZONE (see R405).

Violation: MINOR FOUL. Corrective action (such as removing the offending
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

G411 Don’t damage the
FIELD
.

A

ROBOT
may not damage
FIELD
elements.

Violation: VERBAL WARNING. If the Head
REFEREE
infers that additional damage is likely,
DISABLED
. YELLOW CARD for any subsequent damage during the event.

Corrective action (such as eliminating sharp edges, removing the damaging

MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

G412 Watch your
FIELD
interaction.

A

ROBOT
is prohibited from the following interactions with
FIELD
elements (with the exception of the
RUNGS
and
UPRIGHTS
):

A. grabbing,

B. grasping,

C. attaching to (including the use of a vacuum or hook fastener to anchor to the

FIELD
carpet),

D. becoming entangled with, and

E. suspending from.

Violation: MAJOR FOUL, plus YELLOW CARD if
REPEATED
, or longer than
MOMENTARY
. If the Head
REFEREE
infers that damage is likely,
DISABLED
. Corrective action (such as removing the offending
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

G413 Expansion limits.

A

ROBOT
may not extend beyond any of the horizontal or vertical expansion limits described in R105, R106, and R107.

If the over-expansion is due to damage and not used for strategic benefit, it is an exception to this rule, and no penalty is imposed.

Violation: MINOR FOUL, or MAJOR FOUL if the over-expansion is used for strategic benefit, including if it impedes or enables a scoring action. Corrective action (such as removing the offending
MECHANISM
, and/or re-inspection) may be required before the
ROBOT
will be allowed to compete in subsequent
MATCHES
.

The intent of the exception to this rule is to prevent piling on a punitive response to a

ROBOT
that’s already experienced hardship and not leveraging that hardship for gain. Examples for this rule include the following:

A. a physical device on a team’s

ROBOT
, whose purpose is to restrain their
TOWER
mechanism
from extending beyond the limit, breaks after a collision with another
ROBOT
. Provided the
ROBOT
does not use the now-too-long extension to climb the
TOWER
, no violation is assigned.

B. a vertical structural member of a

ROBOT
breaks at the bottom and rotates out such that it exceeds the limit imposed. The
ROBOT
then parks such that its extension blocks opponent
ROBOTS
from reaching the
OUTPOST
. A MAJOR FOUL is issued.

G414 Don’t Climb on each other.

ROBOTS
may not fully support the weight of other
ROBOTS
on their
ALLIANCE
to climb the
TOWER
.

Violation: Supported
ROBOTS
become ineligible for
TOWER
points for the remainder of the
MATCH
.

7.4.4 Opponent Interaction

Note, G415, G416, G417 are mutually exclusive. A single

ROBOT
to
ROBOT
interaction which violates more than 1 of these rules results in the most punitive penalty, and only the most punitive penalty, being assessed.

G415 *Stay out of other
ROBOTS
.

A

ROBOT
may not use a
COMPONENT
outside its
ROBOT
PERIMETER (except its
BUMPERS
) to initiate contact with an opponent
ROBOT
inside the vertical projection of the opponent’s
ROBOT
PERIMETER.

Violation: MINOR FOUL.

For the purposes of this rule, “initiate contact” requires movement towards an opponent

ROBOT
.

In a collision, it’s possible for both

ROBOTS
to initiate contact.

G416 *This isn’t combat robotics.

A

ROBOT
may not damage or functionally impair an opponent
ROBOT
in either of the following ways:

A. deliberately.

B. regardless of intent, by initiating contact, either directly or transitively via a SCORING ELEMENT CONTROLLED by the

ROBOT
, inside the vertical projection of an opponent’s
ROBOT
PERIMETER.

Damage or functional impairment because of contact with a tipped-over opponent

ROBOT
, which is not perceived by a
REFEREE
to be deliberate, is not a violation of this rule.

Violation: MAJOR FOUL and YELLOW CARD, or if opponent
ROBOT
is unable to drive, then MAJOR FOUL and RED CARD.

FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to

ROBOTS
, teams should design their
ROBOTS
to be robust.

Examples of violations of this rule include, but are not limited to:

A. A

ROBOT
leaves an arm extended, spins around to change course, and unintentionally hits and damages a
COMPONENT
inside the
ROBOT
PERIMETER of a nearby opponent
ROBOT
.

B. A

ROBOT
, in the process of trying to quickly reverse direction, tips up on a single pair of wheels, lands atop an opponent
ROBOT
, and damages a
COMPONENT
inside that opponent’s
ROBOT
PERIMETER.

C. A

ROBOT
high-speed rams and/or REPEATEDLY smashes an opponent
ROBOT
and causes damage. The
REFEREE
infers that the
ROBOT
was deliberately trying to damage the opponent’s
ROBOT
.

Examples of functionally impairing another

ROBOT
include, but are not limited to:

D. opening an opponent’s relief valve such that the opponent’s air pressure drops and

E. powering off an opponent’s

ROBOT
(this example also clearly results in a RED CARD because the
ROBOT
is no longer able to drive).

At the conclusion of the

MATCH
, the Head
REFEREE
may elect to visually inspect a
ROBOT
to confirm violations of this rule made during a
MATCH
and remove the violation if the damage cannot be verified.

For the purposes of this rule, “initiating contact” requires movement towards an opponent

ROBOT
.

In a collision, it’s possible for both

ROBOTS
to initiate contact.

"Unable to drive" means that because of the incident, the

DRIVER
can no longer drive to a desired location in a reasonable time (generally). For example, if a
ROBOT
can only move in circles, or can only move extremely slowly, the
ROBOT
is considered unable to drive.

G417 *Don’t tip or entangle.

A

ROBOT
may not deliberately, attach to, tip, or entangle with an opponent
ROBOT
.

Violation: MAJOR FOUL and YELLOW CARD, or if
CONTINUOUS
or opponent
ROBOT
is unable to drive, then MAJOR FOUL and RED CARD.

Examples of violations of this rule include, but are not limited to:

A. using a wedge-like

MECHANISM
to tip over opponent
ROBOTS
,

B. making BUMPER-to-BUMPER contact with an opponent

ROBOT
that is attempting to right itself after previously falling over and causing them to fall over again, and

C. causing an opponent

ROBOT
to tip over by contacting the
ROBOT
after it starts to tip if, in the judgement of the
REFEREE
, that contact could have been avoided.

Tipping as an unintended consequence of normal

ROBOT
to
ROBOT
interaction, including single
BUMPER
to
BUMPER
hits that result in a
ROBOT
tipping, is not a violation of this rule.

"Unable to drive" means that because of the incident, the

DRIVER
can no longer drive to a desired location in a reasonable time (generally). For example, if a
ROBOT
can only move in circles, or can only move extremely slowly, the
ROBOT
is considered unable to drive.

G418 *There’s a 3-count on
PINS
.

A

ROBOT
may not
PIN
an opponent’s
ROBOT
for more than 3 seconds. A
ROBOT
is PINNING if it is preventing the movement of an opponent
ROBOT
by contact, either direct or transitive (such as against a
FIELD
element). A
PIN
count ends once any of the following criteria below are met:

A. the

ROBOTS
have separated by at least 72.0in (1.83m) from each other for more than 3 seconds,

B. either

ROBOT
has moved 72.0in (1.83m) from where the
PIN
initiated for more than 3 seconds, or

C. the PINNING

ROBOT
gets PINNED.

For criteria A, the

PIN
count pauses once
ROBOTS
are separated by 72.0in (1.83m) until either the
PIN
ends or the PINNING
ROBOT
moves back within 72.0in (1.83m), at which point the
PIN
count is resumed.

For criteria B, the

PIN
count pauses once either
ROBOT
has moved 72.0in (1.83m) from where the
PIN
initiated until the
PIN
ends or until both
ROBOTS
move back within 72.0in (1.83m), at which point the
PIN
count is resumed.

Violation: MINOR FOUL, and for every 3 seconds in which the situation is not corrected, a MAJOR FOUL is assessed.

A team’s desired direction of travel is not a consideration when determining if a

ROBOT
is PINNED.

G419 *Don’t collude with your partners to shut down major parts of game play.

2 or more

ROBOTS
that appear to a
REFEREE
to be working together may not isolate or close off any major element of
MATCH
play.

Violation: MAJOR FOUL, and for every 3 seconds in which the situation is not corrected, a MAJOR FOUL is assessed.

Examples of violations of this rule include, but are not limited to:

A. shutting down access to all SCORING ELEMENTS,

B. quarantining all opponents to a small area of the

FIELD
,

C. preventing access to the opponent’s

TOWER
,

D. preventing access to a

field
zone by blocking both
TRENCHES
, and

E. preventing access to a

field
zone by blocking both
BUMPS
.

Examples of standard gameplay that are not violations, include, but are not limited to:

F. A single

ROBOT
blocking access to a particular area of the
FIELD
, and

G. 2

ROBOTS
independently collecting SCORING ELEMENTS in front of a
BUMP
or
TRENCH
at the same time.

G420
TOWER
protection.

A

ROBOT
may not contact, directly or transitively through a SCORING ELEMENT, an opponent
ROBOT
in contact with an opponent
TOWER
during the last 30 seconds of the
MATCH
regardless of who initiates contact.

Violation: MAJOR FOUL and if the opponent
ROBOT
is off the ground the opponent
ROBOT
is awarded
LEVEL
3
TOWER
points.

Transitive contact requires that each

robot
is contacting the same SCORING ELEMENT(S) simultaneously.

7.4.5 Human

G421 *No wandering.

A DRIVE TEAM member must remain in their designated area as follows:

A.

DRIVERS
and DRIVE COACHES may not contact anything outside their
ALLIANCE
AREA,

B. a

DRIVER
must use the OPERATOR CONSOLE in the
DRIVER
STATION to which they are assigned, as indicated on the team sign,

C. a HUMAN PLAYER may not contact anything outside their

ALLIANCE
AREA, and

D. a

TECHNICIAN
may not contact anything outside their designated area.

Exceptions are granted as follows:

E. for a HUMAN PLAYER partially outside the

ALLIANCE
AREA,

F. in cases concerning safety, and

G. for actions that are inadvertent,

MOMENTARY
, and inconsequential.

Violation: MINOR FOUL.

An intent of item B is to prevent unsafe situations where long tethers to OPERATOR CONSOLE devices increase tripping hazards as the operator moves about the

ALLIANCE
AREA. In the interest of avoiding nuisance penalties associated with a DRIVE TEAM member stepping outside of a prescribed area, we prefer to offer a general guideline as to what it means to use the OPERATOR CONSOLE in the
ALLIANCE
AREA. Provided the DRIVE TEAM member is within close proximity of their
DRIVER
STATION, there will be no repercussions. However, a DRIVE TEAM member located more than approximately half a
DRIVER
STATION width away from their own
DRIVER
STATION while using their OPERATOR CONSOLE is likely violating this rule.

G422 *DRIVE COACHES and other teams: hands off the
controls
.

A

ROBOT
shall be operated only by the
DRIVERS
and/or HUMAN PLAYERS of that team. A DRIVE COACH activating their E-Stop or A-Stop is the exception to this rule.

Violation: MAJOR FOUL. RED CARD if greater-than-MOMENTARY.

Exceptions may be made before a

MATCH
for major conflicts, e.g. religious holidays, major testing, transportations issues, etc.

G423 *DRIVE TEAMS, watch your reach.

A DRIVE TEAM member may not extend:

A. into the

CHUTE
beyond the ALLIANCE-colored tape line while the
CHUTE
DOOR is open, or

B. into the

CORRAL
beyond the ALLIANCE-colored tape line.

Violation: MINOR FOUL.

Teams should be careful when placing or collecting SCORING ELEMENTS and be aware of G101.

G424 *Humans: use SCORING ELEMENTS as directed.

A DRIVE TEAM member may not deliberately use a SCORING ELEMENT in an attempt to ease or amplify a challenge associated with a

FIELD
element.

Violation: MAJOR FOUL.

An example of a violation of this rule is if a HUMAN PLAYER uses a

FUEL
to disrupt an opponent
ROBOT
attempting to climb on the
TOWER
.

G425 *SCORING ELEMENT delivery.

FUEL
may only be introduced to the
FIELD
by a HUMAN PLAYER or
DRIVER
in the following ways:

A. through the

CHUTE
,

B. through the bottom opening in the

OUTPOST
, or

C. thrown from the

OUTPOST
AREA.

Violation: MAJOR FOUL.

G426 *DRIVE COACHES, SCORING ELEMENTS are off limits.

DRIVE COACHES may not touch SCORING ELEMENTS, unless for safety purposes.

Violation: MINOR FOUL.

G427 The
OUTPOST
has a storage limit.

Off-FIELD

FUEL
may only be stored in the
CHUTE
and the
CORRAL
. Excess
FUEL
, defined as the
CHUTE
&
CORRAL
being full, must immediately be entered onto the
FIELD
.

HUMAN PLAYERS making a good-faith effort to immediately move or enter additional

FUEL
is an exception to this rule.

Violation: MINOR FOUL, and if
CONTINUOUS
, a MAJOR FOUL is assessed.

7.5 Post-MATCH

G501 *Leave promptly.

A DRIVE TEAM member may not cause significant or multiple delays to the start of a subsequent

MATCH
, scheduled break content, or other
FIELD
activities.

Violation: VERBAL WARNING. YELLOW CARD if subsequent violations at any point during the event.

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