7 Game Rules (G)
7.1 Personal Safety
G101 *Humans, remain outside the FIELD.
A team member may not reach into the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 reaches onto the
G102 *Never step over the guardrail.
A team member may only enter or exit the
Teams are encouraged to ensure that all members of their DRIVE TEAM are aware of this rule. It’s easy to violate, particularly when teams are doing their best to move on and off the
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to
G103 *Be careful what you interact with.
A team member is prohibited from the following actions with regards to interaction with
A. climbing on or inside,
A. hanging from,
B. manipulating such that it doesn’t return to its original shape without human intervention, and
C. damaging.
The REBUILT
Walking over the
G104 *Teams may not enable their ROBOTS on the FIELD.
Teams may not tether to the
Teams are encouraged to consider this rule when developing their
For the purposes of this rule, tethering includes any wired or wireless connection used to electrically energize and/or
7.2 Conduct
G201 *Be a good person.
All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.
Examples of inappropriate behavior include, but are not limited to, the use of offensive language or other uncivil conduct.
Examples of particularly contemptible behavior that is likely to result in
A. assault, e.g. throwing something that hits another person (even if unintended),
B. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”
C. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,
D. bullying, e.g. using body or verbal language to cause another person to feel inadequate,
E. insulting, e.g. telling someone they don’t deserve to be on a DRIVE TEAM,
F. swearing at another person (versus swearing under one’s breath or at oneself), and
G. yelling at another person(s) in anger or frustration.
G202 *Don’t bang on the glass.
A team member may never strike or hit the
G203 *Asking other teams to throw a MATCH – not cool.
A team may not encourage an
Note: This rule is not intended to prevent an
Example 1: A
Example 2: A
Example 3: Asking a team to “no show” for a
FIRST considers the action of a team influencing another team to throw a
G204 *Letting someone coerce you into throwing a MATCH – also not cool.
A team, as the result of encouragement by a team not on their
Note: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
G205 *Throwing your own MATCH is bad.
A team may not intentionally lose a
The intent of this rule is not to punish teams who are employing alternate strategies, but rather to ensure that it is clear that throwing
G206 *Don't violate rules for RPs.
A team or
For example, if Team A on the blue
G207 *Don’t abuse ARENA access.
A team member (except
The
Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.
G208 *Show up to your Qualification MATCHES.
If a
Figure 7‑1

The team should inform the Lead Queuer if the team’s
G210 *Don’t expect to gain by doing others harm.
A strategy not consistent with standard gameplay and clearly aimed at forcing the opponent
This rule does not apply for strategies consistent with standard gameplay, for example:
A. a red
B. a blue
This rule requires an intentional act with limited or no opportunity for the team being acted on to avoid the penalty such as:
C. forcing an opponent
D. a blue
G211 *Egregious or exceptional violations.
Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.
In addition to rule violations explicitly listed in this manual and witnessed by a
Please see section 6.6.1 YELLOW and RED CARDS for additional detail.
The intent of this rule is to provide the Head
A. inappropriate behavior as outlined in the blue box of G201,
B. jumping over the guardrail,
C. pushing past the
D. reaching into the
E. a single
F. exploiting the 3-second window after a
G. triggering scoring sensors or otherwise interfering with
H. intentionally crossing the CENTER LINE in
I. intentionally ejecting a large quantity of
J. intentionally exceeding the expansion limits for strategic benefit (i.e. climb the
K. a HUMAN PLAYER hoarding a large quantity of
L. Intentionally scoring a large quantity of
The Head
G212 *All teams can play.
A team may not encourage another team to exclude their
7.3 Pre-MATCH
G301 *Be prompt.
A DRIVE TEAM member may not cause significant delays to the start of their
A. The expected
Event volunteers communicate schedule delays with teams to the best of their ability. The Pit Display (which is typically located near the Pit Administration desk) shows any event timing delay. Announcements on the
During Qualification
During Playoff
B. The DRIVE TEAM has access to the
Teams that have violated G208 or have 1 DRIVE TEAM member present and have informed event staff that their
If a Playoff
The intent of this rule is to provide an equitable amount of time for both
Once a VERBAL WARNING /MAJOR FOUL is issued, the Head
Being “
In general, good faith efforts to quickly become
A. walking safely towards the
B. applying quick fixes such as tape or cable ties to make the
C. waiting for an OPERATOR CONSOLE computer to boot, and
D. working with
Examples that are not considered good faith efforts to quickly become
E. a
F. a
G. a DRIVE TEAM member remaining on the
H. installing
I. time-consuming use of alignment devices that are external to the
J. repairs more substantial than those described in B.
There are no rules that prohibit use of hand tools (including battery operated tools) while setting up
G302 *Limit what you use during a MATCH.
Items used during a
A. be employed in a way that introduces a safety hazard,
B. extend more than 78.0in (1.981m) above the floor,
C. communicate with anything or anyone outside of the
D. block visibility for
E. jam or interfere with the remote sensing capabilities of another team or the
Examples of equipment that may be considered a safety hazard in the confined space of the
Using an item that has wireless communications
Examples of jamming or interfering with remote sensing capabilities include, but are not limited to, mimicking the
A. it does not pose a hazard to humans,
B. has passed initial, complete inspection, i.e. it’s compliant with all
C. if modified after initial Inspection, it’s compliant with I104,
D. its
E. it’s not contacting the
F. it’s the only team-provided item left on the
G. it’s not attached to, entangled with, or suspended from any
H. it’s confined to its STARTING CONFIGURATION (reference R102 and R104), and
I. it fully and solely supports not more than 8
If a
For assessment of many of the items listed above, the Head
7.4 In-MATCH
Rules in this section pertain to game play once a
7.4.1 AUTO
The
G401 *Behind the lines.
In
Pointing, gesturing, or otherwise extending across the HUMAN STARTING LINE such that contact is not made with carpet or other
An example of an exception for equipment safety is if an OPERATOR CONSOLE starts to fall from, or has already fallen off of, the
G402 *Let the ROBOT do its thing.
In
G403 Limited AUTO opponent interaction.
In
7.4.2 SCORING ELEMENTS
G404 *ROBOTS: use SCORING ELEMENTS as directed.
A
Examples include, but are not limited to:
A. launching SCORING ELEMENTS at opponent
B. using SCORING ELEMENTS to elevate
C. positioning SCORING ELEMENTS to impede opponent access to their
G405 *Keep SCORING ELEMENTS in bounds.
A
SCORING ELEMENTS are expected to undergo a reasonable amount of wear and tear as they are handled by
G407 Only score while in your ALLIANCE ZONE.
A
G408 Don’t catch FUEL.
A
A. gain greater than
B. push or redirect
A
Examples of interaction with a SCORING ELEMENT that are not “
A. “bulldozing” (inadvertent contact with a SCORING ELEMENT while in the path of the
B. “deflecting” (being hit by a SCORING ELEMENT that bounces off a
Examples of interaction which would be considered strategic include, but are not limited to:
C. intentionally sitting under the
D. intentionally sitting under the
7.4.3 ROBOT
G409 *ROBOTS must be safe.
A
A. the
B. its
C. a corner of its
D. its team number or
E. its
F. its operation or design is dangerous or unsafe.
Examples of dangerous operation or designs that likely pose undue hazards include, but are not limited to:
A. uncontrolled motion that cannot be stopped by the DRIVE TEAM,
B.
C.
D.
Please be conscious of
G410 *Keep your BUMPERS low.
Corrective action (such as eliminating sharp edges, removing the damaging
G412 Watch your FIELD interaction.
A
A. grabbing,
B. grasping,
C. attaching to (including the use of a vacuum or hook fastener to anchor to the
D. becoming entangled with, and
E. suspending from.
G413 Expansion limits.
A
If the over-expansion is due to damage and not used for strategic benefit, it is an exception to this rule, and no penalty is imposed.
The intent of the exception to this rule is to prevent piling on a punitive response to a
A. a physical device on a team’s
B. a vertical structural member of a
G414 Don’t Climb on each other.
7.4.4 Opponent Interaction
Note, G415, G416, G417 are mutually exclusive. A single
G415 *Stay out of other ROBOTS.
A
For the purposes of this rule, “initiate contact” requires movement towards an opponent
In a collision, it’s possible for both
G416 *This isn’t combat robotics.
A
A. deliberately.
B. regardless of intent, by initiating contact, either directly or transitively via a SCORING ELEMENT CONTROLLED by the
Damage or functional impairment because of contact with a tipped-over opponent
FIRST Robotics Competition can be a full-contact competition and may include rigorous game play. While this rule aims to limit severe damage to
Examples of violations of this rule include, but are not limited to:
A. A
B. A
C. A
Examples of functionally impairing another
D. opening an opponent’s relief valve such that the opponent’s air pressure drops and
E. powering off an opponent’s
At the conclusion of the
For the purposes of this rule, “initiating contact” requires movement towards an opponent
In a collision, it’s possible for both
"Unable to drive" means that because of the incident, the
G417 *Don’t tip or entangle.
A
Examples of violations of this rule include, but are not limited to:
A. using a wedge-like
B. making BUMPER-to-BUMPER contact with an opponent
C. causing an opponent
Tipping as an unintended consequence of normal
"Unable to drive" means that because of the incident, the
G418 *There’s a 3-count on PINS.
A
A. the
B. either
C. the PINNING
For criteria A, the
For criteria B, the
A team’s desired direction of travel is not a consideration when determining if a
G419 *Don’t collude with your partners to shut down major parts of game play.
2 or more
Examples of violations of this rule include, but are not limited to:
A. shutting down access to all SCORING ELEMENTS,
B. quarantining all opponents to a small area of the
C. preventing access to the opponent’s
D. preventing access to a
E. preventing access to a
Examples of standard gameplay that are not violations, include, but are not limited to:
F. A single
G. 2
G420 TOWER protection.
A
Transitive contact requires that each
7.4.5 Human
G421 *No wandering.
A DRIVE TEAM member must remain in their designated area as follows:
A.
B. a
C. a HUMAN PLAYER may not contact anything outside their
D. a
Exceptions are granted as follows:
E. for a HUMAN PLAYER partially outside the
F. in cases concerning safety, and
G. for actions that are inadvertent,
An intent of item B is to prevent unsafe situations where long tethers to OPERATOR CONSOLE devices increase tripping hazards as the operator moves about the
G422 *DRIVE COACHES and other teams: hands off the controls.
A
Exceptions may be made before a
G423 *DRIVE TEAMS, watch your reach.
A DRIVE TEAM member may not extend:
A. into the
B. into the
Teams should be careful when placing or collecting SCORING ELEMENTS and be aware of G101.
G424 *Humans: use SCORING ELEMENTS as directed.
A DRIVE TEAM member may not deliberately use a SCORING ELEMENT in an attempt to ease or amplify a challenge associated with a
An example of a violation of this rule is if a HUMAN PLAYER uses a
G425 *SCORING ELEMENT delivery.
A. through the
B. through the bottom opening in the
C. thrown from the
G426 *DRIVE COACHES, SCORING ELEMENTS are off limits.
DRIVE COACHES may not touch SCORING ELEMENTS, unless for safety purposes.
G427 The OUTPOST has a storage limit.
Off-FIELD
HUMAN PLAYERS making a good-faith effort to immediately move or enter additional
7.5 Post-MATCH
G501 *Leave promptly.
A DRIVE TEAM member may not cause significant or multiple delays to the start of a subsequent

6 Game Details
8 ROBOT Construction Rules (R)
The rules listed below explicitly address legal parts and materials and how those parts and materials may be used on a REBUILT ROBOT. A ROBOT is an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications, control, BUMPERS, and movement about the FIELD. A BUMPER is a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in section 8.4 BUMPER Rules.