8 Game Rules: Humans
FIRST is committed to Equity, Diversity, and Inclusion and as such, FIRST makes reasonable accommodations for persons with disabilities that request accommodation. If a participant needs an accommodation for an event, please talk to a volunteer at the event or contact local leadership before the event so they can help ensure the accommodation is provided.
Accommodations are adjustments that allow all people with disabilities to access the building and participate in the game. Accommodations are determined reasonable given they do not create an undue hardship or cause safety concerns.
8.1 General
H101 *Be a good person.
All teams must be civil toward everyone and respectful of team and event equipment while at a FIRST Robotics Competition event.
Examples of inappropriate behavior include, but are not limited to use of offensive language or other uncivil conduct.
Examples of particularly contemptible behavior that is likely to result in
- a. assault, e.g. throwing something that hits another person (even if unintended),
- b. threat, e.g. saying something like “if you don’t reverse that call, I’ll make you regret it,”
- c. harassment, e.g. badgering someone with no new information after a decision’s been made or a question’s been answered,
- d. bullying, e.g. using body or verbal language to cause another person to feel inadequate,
- e. insulting, e.g. telling someone they don’t deserve to be on a ,DRIVE TEAM
- f. swearing at another person (versus swearing under one’s breath or at oneself), and
- g. yelling at another person(s) in anger or frustration.
H102 *Enter only 1 Robot.
Each registered FIRST Robotics Competition team may enter only 1
“Entering” a
While “most of its drive base” is a subjective assessment, for the purposes of this rule, an assembly whose drive base is missing all wheels/treads, gearboxes, and belts/chains is not considered a “
This rule does not prohibit teams from bringing in
H103 *Humans, stay off the Field until green.
Team members may only enter the
Egregious violations of this rule to which H201 may apply include, but are not limited to:
- a. pushing past the reset person blocking an open gate to get on theFIELD,FIELD
- b. ignoring a warning to not go on the ,FIELD
- c. walking on to the during aFIELD, andMATCH
- d. reaching into the and grabbing aFIELDduring aROBOT. Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 enters theMATCHprior to lights going green afterFIELD3, and a different member enters theMATCHprior to lights going green afterFIELD25. The team receives a verbal warning for the first violation and aMATCHfor the second.YELLOW CARD
H104 *Never step over the guardrail.
Team members may only enter or exit the
Teams are encouraged to ensure that all members of their
Violations of this rule apply to the entire team, not specifically to any 1 individual. For example, a member of Team 9999 steps over the guardrail prior to
H105 *Asking other teams to throw a Match – not cool.
A team may not encourage an
NOTE: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
H106 *Letting someone coerce you in to throwing a Match – also not cool.
A team, as the result of encouragement by a team not on their
NOTE: This rule is not intended to prevent an
Example 1: A
Example 2: A
FIRST considers the action of a team influencing another team to throw a
H107 *Throwing your own MATCH is bad.
A team may not intentionally lose a
The intent of this rule is not to punish teams who are employing alternate strategies, but rather to ensure that it is clear that throwing
H108 *Don’t abuse Arena access.
Team members (except
The
Team members in open-access spectator seating areas are not considered to be in a restricted area and are not prevented from assisting or using signaling devices. See E102 for related details.
H109 *Be careful what you interact with.
Team members are prohibited from the following actions with regards to interaction with
- A. climbing on or inside (unless instructed by ),FIELD staff
- B. hanging from,
- C. deforming, and
- D. damaging.
H110 Don’t mess with GAME PIECES.
Teams may not modify
Marking or standing on
H111 Don't violate rules for Ranking Points.
A Team or
For example, if Team A on the blue
8.2 REFEREE Interaction
H201 *Egregious or exceptional violations.
Egregious behavior beyond what is listed in the rules or subsequent violations of any rule or procedure during the event is prohibited.
In addition to rule violations explicitly listed in this manual and witnessed by a
Please see Section 11.2.2 YELLOW and
The intent of this rule is to provide the Head
- a. inappropriate behavior as outlined in the blue box of H101,
- b. jumping over the guardrail,
- c. behaviors listed in the blue box in H103,
- d. PINNING in excess of 15 seconds,
- e. exploiting the 3-second window after a described in Section 6.4 Scoring to avoid rule violations (e.g. triggering an over-extension that enablesMATCHpoints or using aGRID’S residual energy to impact an opponentROBOTon theirROBOT),CHARGE STATION
- f. moving a scored from an opponent’s complete set ofGAME PIECE. The HeadGRIDSmay assign a YELLOW orREFEREEfor a single instance of a rule violation such as the examples given in items a-e above, or for multiple instances of any single rule violation. Teams should be aware that any rule in this manual could escalate to a YELLOW orRED CARD. The HeadRED CARDhas final authority on all rules and violations at an event.REFEREE
H202 *1 student, 1 Head REFEREE.
A team may only address the Head
Please see Section 11.2 Head
If a Head
8.3 Before/After the MATCH
H301 *Be prompt.
- A. The expected start time has passed, andMATCH
Event volunteers communicate schedule delays with teams to the best of their ability. The Pit Display (which is typically located near the Pit Administration desk) shows any event timing delay. Announcements on the
and in the pits also provide information on delays, and any team uncertain of when to queue for aFIELDshould communicate with queuing volunteers.MATCHDuring Qualification
, the expected start time of theMATCHESis the time indicated on theMATCHschedule or ~4 minutes from the end of the previousMATCH(which is reflected on the schedule on the Pit Display), whichever is later.MATCHDuring Playoff
, the expected start time of theMATCHESis the time indicated on theMATCHschedule or 15 minutes from eitherMATCH’S previousALLIANCE, whichever is later.MATCH - B. The has access to theDRIVE TEAMand is neitherFIELDready nor making a good faith effort, as perceived by the HeadMATCH, to quickly becomeREFEREEready.MATCH
Teams that have violated H305 or have 1
member present and have informed event staff that theirDRIVE TEAMwill not be participating in theROBOTare consideredMATCHready and not in violation of this rule.MATCH
The intent of this rule is to provide an equitable amount of time for both
Once a verbal warning/
Being “
In general, good faith efforts to quickly become
- a. walking safely towards the with aFIELDthat a team is not actively modifying,ROBOT
- b. applying quick fixes such as tape or cable ties to make the compliant withROBOTrequirements,STARTING CONFIGURATION
- c. waiting for an computer to boot, andOPERATOR CONSOLE
- d. working with to get theFIELD STAFFconnected to theROBOT.FIELD
Examples that are not considered good faith efforts to quickly become
- e. a not moving to theROBOT,FIELD
- f. a moving to theROBOTbut being actively modified while doing so,FIELD
- g. a member remaining on theDRIVE TEAMonce aFIELDis ready to begin (indicated by the green LEDs having turned off),MATCH
- h. installing , charging pneumatic systems, or any otherBUMPERSmaintenance not considered a quick fix as described in item b above once on theROBOT, andFIELD
- i. time-consuming use of alignment devices that are external to the (e.g. aROBOTcould bring and use a measuring tape, as long as there is no delay to theDRIVE TEAMby doing so)MATCH
There are no rules that prohibit use of hand tools (including battery operated tools) while setting up
H302 *Teams may not enable their Robots on the Field.
Teams may not tether to the
Teams are encouraged to consider this rule when developing their
Tethering includes any wired or wireless connection used to electrically energize and/or
H303 *You can’t bring/use anything you want.
The only equipment that may be brought to the
- A. the ,OPERATOR CONSOLE
- B. non-powered signaling devices,
- C. reasonable decorative items,
- D. special clothing and/or equipment required due to a disability,
- E. devices used solely for planning, tracking, and communicating strategy within the same designated area (e.g. ),ALLIANCE AREA
- F. devices used solely to record gameplay, and
- G. non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection)
Items brought to the
I. do not connect or attach to the
II. do not connect or attach to another
III. do not communicate with anything or anyone outside of the
IV. do not communicate with the
V. do not include any form of enabled wireless electronic communication with the exception of medically required equipment, and
VI. do not in any way affect the outcome of a
a. plan or track strategy for the purposes of communication of that strategy to other
b. use items allowed per B to communicate with the
Examples of equipment that may be considered a safety hazard in the confined space of the
Examples of remote sensing capabilities include, but are not limited to, vision systems, acoustic range finders, sonars, and infrared proximity sensors.
Use of imagery that, to a reasonably astute observer, mimics the Vision Targets employed on the
Examples of wireless communication include, but are not limited to, radios, walkie-talkies, cell phones, Bluetooth communications, and Wi-Fi.
H304 *By invitation only.
Only
H305 *Show up to your Matches.
Upon each team’s
Figure 8‑1
The team should inform the lead team queuer if the team’s
H306 *Identify yourself.
- A. all members wearing their designated buttons above the waist in a clear visible location at all times while in theDRIVE TEAMARENA
- B. the wearing the “COACH” buttonCOACH
- C. the andDRIVERSeach wearing a “HUMAN PLAYERS” buttonDRIVE TEAM
- D. the wearing the “TECHNICIAN” buttonTECHNICIAN
- E. during a Playoff , theMATCHclearly displaying the designatedALLIANCE CAPTAINidentifier (e.g. hat or armband)ALLIANCE CAPTAIN
H307 *Plug in to/be in your Driver Station.
The
An intent of this rule is to prevent unsafe situations where long tethers to
H308 *Don’t bang on the glass.
Team members may never strike or hit the
- A. in compliance with all rules, i.e. has passed inspection (for exceptions regarding PracticeROBOT, see Section 10 Inspection & Eligibility Rules),MATCHES
- B. the only team-provided item left on the by theFIELD,DRIVE TEAM
- C. confined to its (reference R102 and R104),STARTING CONFIGURATION
- D. positioned such that it is fully contained within its COMMUNITY
- E. not in contact with the CHARGE STATION
- F. fully supported by carpet, gaffers tape, and/or cable protector, andFIELD
- G. fully and solely supporting not more than 1 (as described in Section 6.1 Setup).GAME PIECE
If a
H310 Know your drive team positions.
Prior to the start of the
- A. : inside theirDRIVERSand behind theALLIANCE AREA,STARTING LINE
- B. : inside theirCOACHESand behind theALLIANCE AREA, andSTARTING LINE
- C. :HUMAN PLAYERS
- a. at least one in theirHUMAN PLAYERAREA and behind theSUBSTATION,STARTING LINE
- b. any remaining : inside theirHUMAN PLAYERSand behind theALLIANCE AREA, andSTARTING LINE
- D. : in the event-designated area near theTECHNICIANS.FIELD
H311 Leave the GAME PIECES alone.
Prior to the start of the
H312 Leave promptly.
8.4 During the MATCH: AUTO
H401 *Behind the lines.
During
Pointing, gesturing, or otherwise extending across the
An example of an exception for equipment safety is if an
H402 *Disconnect or set down controllers.
Prior to the start of the
For the purposes of FIRST Robotics Competition, any device connected to the
H403 *Let the Robot do its thing.
During
8.5 During the MATCH
H501 *Coaches and other teams: hands off the controls.
A
Exceptions may be made before a
H502 *No wandering.
H503 *Coaches, GAME PIECES are off limits.
- A. by a ,HUMAN PLAYER
- B. through a , andPORTAL
- C. during .TELEOP
H505 Drive Teams, watch your reach.
A. extend any body part into a
B. contact a
7 Game Rules: ROBOTS
9 ROBOT Construction Rules
The rules listed below explicitly address legal parts and materials and how those parts and materials may be used on a CHARGED UP ROBOT. A ROBOT is an electromechanical assembly built by the FIRST Robotics Competition team to play the current season’s game and includes all the basic systems required to be an active participant in the game –power, communications, control, BUMPERS, and movement about the FIELD. A BUMPER is a protective assembly designed to attach to the exterior of the ROBOT and constructed as specified in Section 9.4 BUMPER Rules.